Table of Contents

Flash Movie Simulator
Demo with Other Pages
Science of Vision
The Making of...

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Eye Gaze Simulator: Foveal vs Peripheral Vision

Quick Summary (more): You see in high resolution for only a tiny part of your visual field. The remainder is lower resolution and with less color reception. This flash movies simulates, roughly, this reality. Your eye is flitting around the page about 10 times a second and can use the periphery to jump to any location on the page, viewable in the B/W low resolution. Use the Up/Down arrows or your mousewheel to adjust your "focal depth" -- note you'll have to place focus on the movie by clicking first.

Demo Page Menu

The Science of Vision

Grevik Magazine offers a nice overview and the most similar effort at visualization, albeit static. Power Athletes Mag...

 

Learning Links

The Making of This Simuation

Prior Work

The technique of reducing the peripheral display resolution has bene an active topic of work to optimize graphic display CPU demands for some years. This work from standard is well illustrated and covers some of the basic principles: Scien.Stanford.edu...

How it Works

The following graphic is used as a mask. It represents the overlapping visual fields of the two eyes with a fovea and para-fovea representation.
Visual Mask
Copyright 2007. Contact andyed over at gmail. Details about our eye tracking lab at AlwaysBeTesting.com.